Nov 10, 2019 Download Some Sample Test Cases for Testing Mobile Applications: = Download Mobile app sample test cases. Typical activities and proceedings in Testing Mobile Application. The scope of the testing depends on a number of requirements to be checked or the extent of changes made to the app. If the changes are few, a round of sanity testing will do. 33 Creative Ways to Promote Your App for Free (No. 14 is great!) Working in a mobile app development company has given me the unique opportunity to work with thousands of business owners and entrepreneurs. Make Your HTML-Website Suitable for Mobile Devices: First I was not satisfied when I visited a desktop optimized Website on a smartphone. The fonts are too tiny, you have pan and zoom in/out all the time, the links are always hard to target. So I had to do some research how to make a website mobile. Find and download the best free Writing apps, Writing games and much more for Android on the biggest independent app store - GetJar.com!
Summary: Writing for mobile readers requires even harsher editing than writing for the Web. Mobile use implies less patience for filler copy.
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Our recent research on how users read on mobile devices has uncovered something of a paradox:
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How can people simultaneously want to kill time and get angry when their time is wasted? A conundrum to be teased apart.
The solution to the puzzle lies in recognizing that even relaxation is purposeful behavior: according to information foraging theory, users seek to maximize their cost/benefit ratio. That is, people want more thrills and less interaction overhead.
Sadly, interaction costs are inherently greater in mobile, which is why we need to focus mobile content even more tightly than content for desktop websites. Here's a typical example from one of our recent studies:
CNN News app, as shown on a study participant's phone.
(The above picture is a frame from the video recording of our usability study. Usually, I take screenshots directly from the site or app, but in this case, the story was already gone from the app by the time we finished the study. That's why recording high-quality video is a safe backup, but it's also something that's trickier in mobile studies than in traditional PC-based user testing. For more on this problem, see our seminar on User Testing.)
Filler = Bad
In reading the above 'breaking news' story about a tornado, one test user found commentary from local people and said, 'I don' t need to know what everyone else is saying and the event from their point of view. I don't mind a quote from a local leader, but all this to me is just filler, and I wouldn't read it.'
She went on to say, 'This is what came to me as breaking news? That's too much. It should be: This is what happened, and this is what's going on.'
Several other test users made comments about not wanting to read entire news stories — especially 'filler' content — on their phones. Users didn't want to bother with extra, secondary stuff, particularly in mobile apps designed for quick information consumption. They just wanted to know the main points.
You might ask why people don't simply stop reading once they've consumed as much information as they want about a given topic. Sure, users do stop reading and are quick to leave sites. But they still feel drawn in by the writing and often skim more words than they really appreciate. And, after doing so, they feel duped because they didn't get sufficient payoff from investing their precious time.
Two solutions:
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When writing for mobile users, heed this maxim: If in doubt, leave it out.
Full ReportDownload Kind Of Not Writing For Mobile Computer
The full report with all our research into mobile user experience with actionable design guidelines for mobile sites and apps is available for download.
Testing is important, every (mobile) browser has a slightly different behaviour.
Testing Methods: -The best way to test a responsive website is to use real mobile devices. You can go to an electronics store to check out your site with several kinds of smartphones and tablets. -You can use an emulator to test a website, take a look at: http://www.mobilexweb.com/emulators -Firefox/Chrome has a built-in Development-Tool, so you can check out the look of a website in various screen-sizes, but it doesn't simulate a real mobile device. FF: start the tool by pressing Ctrl+Shift+M and select the screen size Chrome: First you start the developer tools by pressing Ctrl+Shift+I. A cog-wheel appears right-below of the dev-screen. Click on the Cog Icon and goto the overrides tab. Select User Agent and Device Type. Sometimes CSS definitions have to be written in a seperate CSS File for a certain (mostly older) browser. My tutorial is not perfect, it doesn't probably work perfectly on some browsers. So it's your turn to improve the code. At last here is the edited html-layout of this tut attached as zip. Comments are closed.
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